Showing posts with label wiihab. Show all posts
Showing posts with label wiihab. Show all posts

Thursday, 26 April 2012

Virtual therapy cord injury patients compete in the digital world.

BY NADINE WILSON Jamaican Observer

Sunday, April 01, 2012

THE single bullet that shattered his spine and his dreams of becoming a track and field coach has not stopped 19-year-old paraplegic, Domingo Blake, from becoming a champion in the boxing ring.
Blake, who was shot last year, said he competed in boxing for the first time just two weeks ago, and already he is hooked. The game is even more fun for him, because he gets to compete against his able-bodied physiotherapist in the virtual boxing world created by the Nintendo Wii gaming system.

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The Nintendo Wii is an interactive system that relies on wireless controllers and a sensor bar to capture all of the movements and buttons that players use when using a special remote. It comes packaged with "Wii Sports," which is based on physical motion. This means that patients must move their bodies as much as possible to mimic the moves that they can see themselves creating in the virtual world on a television screen.

Although Blake was told he would never walk again, the paraplegic has been able to compete in activities such as cycling, boxing and canoeing, thanks to the virtual gaming platform. The youngster is one of two patients with spinal cord injuries who are currently using the virtual reality video game as part of physical therapy to retrain their cardiopulmonary system as part of research being conducted by the University of the West Indies, Mona, School of Physical Therapy (SPT).

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Sunday, 22 January 2012

Early Wii-hab for critical care patients

Critical care patients are being encouraged to start their rehabilitation programme early by playing computer games. Patients on ventilators are being encouraged to play the Wii games as part of a six month pilot study at Colchester General Hospital. The initiative is part of a project that aims to accelerate recovery rates and establish the benefits of starting rehabilitation as soon as possible.

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The early stage rehabilitation, which includes using weights and squeezing therapy as well as the Wii games, is now being offered to ventilated patients who are well enough to sit in a chair and breath unaided.

Specialist physiotherapist in respiratory care, Jennifer Powner, who is jointly running the pilot, said: ‘There is now a considerable amount of evidence to show that the earlier rehabilitation begins, the sooner a patient’s recovery starts and the sooner they can leave critical care. ‘Using a Wii can help this group of patients. It is a fun way to introduce and engage patients who are very poorly and anxious about their recovery to the idea of exercise.’

 Chartered Society of Physiotherapy - Frontline - Robert Millett

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Saturday, 17 September 2011

Physical therapy patients working through pain using video games.

by KTAR.com August 29th, 2011 Inside the physical therapy center at Banner Good Samaritan Hospital rehab patients are using unique methods for recovery. For rehabilitation the patients are turning to video games to do their exercises and work through the pain.

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"We're actually putting them in situations where they can practice actual movements that they need to do and get that feedback they need for success," says Therapy Services Director Kellie Johnson. "Wii-bowling by far is a favorite." The practice seems to be working for many patients who may have had a stroke, brain injury, spinal cord injury or that were involved in a car accident. It's constantly growing and now even has its own name. "Even in rehab it's known as wii-rehabilitation, it's so widely used in rehab now," says Banner Good Sam's physical therapist Suzanne Dilly. "We have started with a new Microsoft Kinect, which is more whole body movements than just using a censor in your hand."

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Monday, 5 September 2011

Seniors Wii bowl to keep fit

By: The Fresno Bee, Monday, Aug. 22, 2011 http://www.fresnobee.com

The Clovis Senior Center was one of more than 100 senior centers nationwide in the Wii Sports Resort competition, sponsored by Aetna Medicare.

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According to Aetna, one of the keys to staying healthy as we grow older is "not to fall." It's well known that falls and a broken hip among older people often leads to a steady decline.
Exercises that help with balance are important with every passing year as the body's muscle mass slowly diminishes.

For more info click here

Saturday, 20 August 2011

Paging Dr. Mario: Are video games a health scourge or saviour?

National Post : http://life.nationalpost.com Aug 8, 2011

By Dr. James Aw

article includes:
Some of the most interesting academic work on exergames is happening right here in Canada. Dr. Gustavo Saposnik is a neurologist and researcher at the Stroke Outcomes Research unit at St. Michael’s Hospital in Toronto. Last year he published in the journal Stroke a study that examined whether it’s possible to use Nintendo Wii in the rehabilitation of stroke patients who have trouble moving their arms.

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Such patients typically engage in some form of recreational therapy as part of treatments, involving tasks that require fine-motor movements, such as playing Jenga, card games or bingo. Saposnik followed one group who conducted recreational therapy in the traditional way. Another group spent their recreational time playing Wii sports games. After eight sessions over two weeks, the Wii group performed significantly better at agility tests. Saposnik cautions that the study was only a proof-of-concept trial, with a sample size of only 16 participants. But the results are exciting enough that he’s about to lead a much larger, similar study at St. Mike’s Li Ka Shing Knowledge Institute.

This larger study will last 18 months and will include 140 participants. If Saposnik’s concept study is any indication, it may turn out that the taxing feats of agility required to play Nintendo Wii games can actually help “rewire” certain damaged portions of a stroke patient’s brain. Wow. Virtual exercise could actually be healing, too!

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Friday, 10 June 2011

UWI study finds Nintendo games effective in treating cerebral palsy

BY NADINE WILSON Observer staff reporter wilsonn@jamaicaobserver.com
Thursday, June 09, 2011

A study conducted by the School of Physical Therapy (SPT) at the University of West Indies, Mona, has found that some video games are effective in the treatment of children living with cerebral palsy and also offer promise for patients suffering from strokes and spinal cord injuries.

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The study, which is being edited for publication in the British Physiotherapy Journal, was carried out by a group of researchers from the university in May 2009. The researchers analysed the motor function scores of six children suffering from cerebral palsy after they had played the Nintendo Wii twice weekly for six weeks. The students, ages six to 12 years, participated in boxing, baseball and tennis games using the Wii console, which uses a computer simulated environment.

Dr Sharmella Roopchand-Martin, who specialises in nuero-rehabilitation at SPT, said all the children involved in the study had improvements in their gross motor function scores at the end of the six weeks of training.

Read more here



Tuesday, 17 May 2011

Wii Could Aide Patients COPD Patients May 2011

BY Debbie Nicholson May 17, 2011

A new study from researchers at University of Connecticut Health Center, state that Nintendo’s Wii Fit video game makes working out more pleasurable. While it promotes the kind of physical activity persons with breathing problems require. Patients are more apt to use it for exercise.

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Dr. Jeffrey Albores, University of Connecticut Health Center states that regular exercise provides benefits to those with COPD. Exercise increases overall muscle tone while improving cardiopulmonary fitness. Managing to get patients to exercise at home is ideal however, it can be hard to manage, and particularly for COPD patients whose exercise tolerance may be limited.

In 2007, Nintendo had revealed Wii Fit™ which had included exercise activities, games along with yoga, balance and strength exercises and aerobic activities.

Link to full article

Friday, 13 May 2011

Wii helps stroke victims - May 2011

Friday, 06 May 2011
Neuroscience Research Australia

A 23-year-old stroke patient says she made a remarkable recovery after suffering a stroke because of rehabilitation therapy using Nintendo Wii.

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Stephanie Ho suffered a stroke in 2010, when she was just 22 years old, as a result of a congenital defect in the blood vessels of her brain. The stroke affected the left side of her brain, leaving her unable to move her right arm and hand.

Stephanie was invited to participate in a study at Neuroscience Research Australia, led by Dr Penelope McNulty, on the use of Nintendo Wii to improve recovery after stroke.

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Sunday, 13 February 2011

Ready for some Wii-habilitation? Feb 2011

By RICHARD BARBER

London - When world-renowned flautist Sir James Galway fell down the stairs, badly breaking his left wrist and shattering his right elbow, he feared his career could be over.

But the musician, who made his name with a classical repertoire, found the solution in a very modern technology - the Nintendo Wii games console.

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Belfast-born Sir James had his accident early on a December morning in 2009, a fortnight after his 70th birthday.

After waking in his house near Lake Lucerne, Switzerland, at 4.30am with his mind racing, he made his way out of his bedroom, along an unlit corridor and into his music room to write two letters that had been preoccupying him.

The task completed, he walked towards the dark corridor leading to his bedroom, but took a step to the left and pitched headlong down 13 wooden stairs, each with a metal rim.

“I didn’t have my glasses on,” he says. “Who knows what damage I’d have done to my face if I’d been wearing them?”

As he plunged down the stairs, Sir James tried to twist his body so he didn’t land face first. “I was conscious of protecting my teeth. But the natural instinct is to put out your arms to lessen the impact of the fall.”

The result was a fractured left wrist and a broken and dislocated right elbow. He was bleeding from two cuts to his head.Somehow, he managed to stagger back up the stairs, stumble to the bathroom and call for his wife, Jeanie.

“I was just so relieved that Jimmy had been strong enough to brace himself as he fell,” says Jeanie. “He could so easily have flipped over and broken his neck.”

Even so, she was taking no chances and insisted her husband have an MRI scan of his head - it took half-an-hour and revealed no damage.

However, an X-ray showed the bone in his right elbow that allows the lower arm to bend had been badly broken.

Sir James’s future ability to hold a flute at the correct angle would hinge on the surgeon’s skill in restoring mobility to the shattered joint.

During a two-hour operation, five titanium screws, each about one-and-a-half inches long, were inserted in the elbow, with the hope that the shattered bones would knit together around them. His left wrist was put in a cast.

Within a week, Sir James was having therapy on his right arm.

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Wednesday, 2 February 2011

Medical Edge: Wii Hab - Feb 2011

Playing a game on a Nintendo Wii, like boxing or tennis, gets you off the couch, and Mayo Clinic is using the Wii to get people moving.

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Those Wii games can give you a workout before you even realize it. That's the concept behind a new occupational therapy program at Mayo Clinic.

Some therapists are using Wii's to help stroke victims and other patients get back in the game of life.

"Swing it! oh my! ooooo!" one patient said.

It's not rehab, but Wii-hab.

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Sunday, 23 January 2011

Wii Rehabilitation Therapy - Dec 2010

Toronto : Canada | Dec 03, 2010 BY Debbie Nicholson

The Game System Not Just Entertainment Nintendo's Wii game system is far more reaching than just among the teenage crowd. This new fad is now becoming the newest rehabilitation therapy today. It is used in patient therapy for those recovering from strokes, surgery, contact injuries, multiple sclerosis and more.

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Physical rehabilitation therapy is standard in its use of bending and stretching repeated so many times over that it becomes not only painful for patients but after a course of time boring.

James Osborn at Herrin Hospital in Herrin, Illinois who supervises rehabilitation services states that many physical therapy patients refer to physical therapy as "pain and torture". The games require total body movement in the patients which are most like the traditional rehabilitation exercises used however, patients become so absorbed in these games mentally they hardly notice the rigid movements.

Due to the fact the game system is a game format this creates competition within the patient. It may appear to be dull to be playing against a video character on the screen, patients actually give it their all to beat the character on the screen. With their attention span geared towards something else instead of a regular routine they tend to have better improvement.

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